Cinematography and Style

I have been thinking quite a bit about what kind of documentary we want to achieve visually. As we are focusing on gaming, I think we can be quite creative in our approach to the issue.  This of course is not supposed to detract from the overall meaningfulness of the documentary.  Quite the contrary, hopefully, it should enhance the effectiveness of the message.  Ideally, I want to emulate the style embraced by video games.  By this I am specifically referring to two features;

1.  The Vibrant colour scheme.


2. The center framed subject.

The beautiful colour schemes often featured in family friendly games is something that we gamers know and expect.  Rather than describe it to you, just look at the below image for yourselves to get the idea…


‘Zelda; the Ocarina of Time’ features such landscapes, which personally I find make the game more appealing.  As technology becomes more sophisticated,  so too does the quality of digitized environments in video games.  I would like to capture this beauty in our documentary, not only to reflect games themselves, but also as a subtle reference to the irony of online harassment, as inviting natures of games is (sometimes) plagued by the offensive communities whom play them.  In a similar way, we are showing the beauty of  fillm, whilst discussing a very serious and dark matter.

It is only natural for video games to have their subjects always in the center of frame (aside from a few exceptions of course).  The camera always seems to follow the subject from a certain distance away which is unchanging despite the characters motions.  This technique is universally understood as one that belongs to video games, and it is something that we can easily adopt into our own documentary.   Here is an example of a video game that is implementing the style.  But Here is a an extract from Raging Bull, which also uses the technique.  I noticed in the scene that it almost seems surreal, obviously trying to capture Deniro’s characters emotional experience of the boxing match.  I feel that this not-quite-reality is reminiscent of video games, and therefore a technique that we could use ourselves.


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